LYNX | Houdini | Velocity Asset
Hello World ๐
Today I’m introducing the first tool of my personal vfx toolset called “LYNX”.
The first tool’s name is “LYNX_velocity”. It is a Houdini .hda that allows you to create the velocity attribute based on edge selections. It also allows for finely tuned control of your velocities via grooming.
Features include:
- Creating custom velocities along edges with fine control over direction and noise
- Layered based edits which you can toggle on/off or solo view allow for easy tweaking
- Grooming the velocities for absolute control
Download the tool and the example files on Github!
Release Log
v1.0 Release:
- Bug fixes
- You can now set the attribute to manipulate to be a custom one
- Visualizers are now handled by the .hda to handle custom attribute support
v0.9 Release:
- Creating custom velocities along edges with fine control over direction and noise
- Layered based edits which you can toggle on/off or solo view allow for easy tweaking
- Grooming the velocities for absolute control
Tutorials
Here is a tutorial, that goes into detail on how to use it and that gives a couple of practical examples.
An important side note: If the asset outputs velocity vectors of length 0, then it is very likely that the normals that are fed into the asset/that are create by the asset are of length 0. To fix this, simply create correct normals on your input geometry. More information on this in the video.
5 Responses
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That’s sweet! Thanks,Luca!
Thanks for checking it out ๐ Let me know if you have any questions.
Where do I install the LYNX.json file? I am confused by the Github description. In the C:\Users\YourUserNameHere\Documents\houdini19.5 or C:\Program Files\Side Effects Software\Houdini 19.5.493\packages ? I am not having any luck figuring this out.
Anywhere where Houdini searches for packages, so C:\Users\YourUserNameHere\Documents\houdini19.5\packages should be fine. You can also use the update manager https://github.com/LucaScheller/VFX-LYNX#installation-guide that does this for your automatically.